Might&Magic 1

Might&Magic 2

Id: S-3-6
Cost: 3/L + 2 Gems
Type: Non-combat, indoors
Target: 5 steps per level of caster
Level: 3 (Sorcerer)
Description: Uses the magical eye of a powerful wizard to show a 5x5 overhead view of your party's location in any indoor maze.

Might&Magic 3

Cost: 5 Spell Points + 2 Gems
Target: Party
Level: 5 (Sorcerer)
Description: Allows the party to see an overhead view of the surrounding area. Cannot use in combat.

Might&Magic 4-5

Cost: 5 Spell Points and 2 Gems
Target: Party
Description: Wizard eye gives the party a bird's-eye view of their surroundings. The view will appear in the upper right corner of the game screen.

Might&Magic 6

Id: 12 (Air 1)
Cost: 1 SP
Req Skill: Air (Normal)
Description: Wizard Eye causes the automap located in the upper right corner of the main gaming screen to show the locations of monsters and other points of interest while outdoors. The spell lasts 1 hour per point of skill in Air Magic.

Might&Magic 7

Id: 12 (Air 1)
Cost: 1/1/1/0
Req Skill: Air (Normal)
Description: Wizard Eye causes the automap located in the upper right corner of the main gaming screen to show the locations of monsters and other points of interest while outdoors. The spell lasts 1 hour per point of skill in Air Magic.

Might&Magic 8

Id: 12 (Air 1)
Cost: 1/1/1/0 SP
Req Skill: Air (Normal)
Description: Wizard Eye causes the automap located in the lower right corner of the adventure screen to show the locations of monsters and other points of interest while outdoors. The spell lasts 1 hour per point of skill in Air Magic.