Water Walk

Might&Magic 1

Name: Walk On Water
Id: C-3-8
Cost: 3 SP + 1 Gem
Type: Non-combat
Target: Entire party
Level: 3 (Cleric)
Description: Creates a floating sand dune upon which the party may walk on. Lasts 1 day.

Might&Magic 2

Name: Walk On Water
Id: C-3-6
Cost: 3 SP + 3 Gems
Type: Non-combat, Outdoor
Target: Entire party
Level: 3 (cleric)
Description: Creates a floating sand DUNE upon which the party may walk on. Lasts 1 day.

Might&Magic 3

Name: Walk On Water
Cost: 7 Spell Points
Target: Party
Level: 7 (Druid)
Description: Allows the party to step over the waves like walking on a carpet of air. Deep water will no longer be an obstacle.

Might&Magic 4-5

Name: Walk On Water
Cost: 7 Spell Points
Target: Party
Description: Allows the party to walk over both shallow and deep water.

Might&Magic 6

Id: 27 (Water 5)
Cost: 5 SP
Req Skill: Water (Normal)
Description: Only useful outdoors, Water Walk lets your characters walk along the surface of water without sinking. This spell can be very useful, but constantly drains one spell point every 20 minutes while in contact with water.

Might&Magic 7

Id: 27 (Water 5)
Cost: 5 SP
Req Skill: Water (Expert)
Description: Only useful outdoors, Water Walk lets your characters walk along the surface of water without sinking. This spell can be very useful, but constantly drains one spell point every 20 minutes while in contact with water.

Might&Magic 8

Id: 27 (Water 5)
Cost: 5 SP
Req Skill: Water (Expert)
Description: Only useful outdoors, Water Walk lets your characters walk along the surface of water without sinking. In addition to its casting cost, one spell point is expended every 20 minutes while your party is in contact with water.