Sparks

Might&Magic 1

Might&Magic 2

Might&Magic 3

Cost: 1 Spell Point per Level + 1 Gem
Target: Group
Level: 2 (Cleric)
Description: Generates a shower of sparks to shock a group of monsters, inflicting Electrical damage equal to twice the level of the caster.

Might&Magic 4-5

Cost: 1 Spell Point per Level + 1 Gem
Target: Group
Description: Envelopes the monsters in an electrically charged gas cloud, inflicting 2 points of Electrical damage per level of the caster.

Might&Magic 6

Id: 15 (Air 4)
Cost: 4 SP
Req Skill: Air (Normal)
Description: Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each spark does 2 points plus 1 per point of skill in Air Magic.

Might&Magic 7

Id: 15 (Air 4)
Cost: 4 SP
Req Skill: Air (Normal)
Description: Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each spark does 2 points plus 1 per point of skill in Air Magic.

Might&Magic 8

Id: 15 (Air 4)
Cost: 4 SP
Req Skill: Air (Normal)
Description: Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each spark does 2 points plus 1 per point of skill in Air Magic.