Raise Dead

Might&Magic 1

Id: C-6-2
Cost: 6 SP + 4 Gems
Type: Anytime
Target: 1 character
Level: 6 (Cleric)
Description: Brings the character back to life, removing the dead condition. Spell carries a moderate chance of failure and a remote chance of eradicating the character.

Might&Magic 2

Id: C-7-4
Cost: 7 SP + 7 Gems
Type: Anytime
Target: 1 character
Level: 7 (Cleric)
Description: Brings the character back to life, removing the dead condition. Spell carries a moderate chance of failure and a remote chance of eradicating the character.
(note: Spell-caster and recipient age by 1 year.)

Might&Magic 3

Cost: 50 Spell Points + 10 Gems
Target: Party Member
Level: 13 (Cleric, Druid)
Description: Restores life to a fallen Party Member, removing the DEAD condition. Adds 1 to the age of the spell’s caster and recipient.

Might&Magic 4-5

Cost: 50 Spell Points and 10 Gems
Target: 1 Party Member
Description: Removes the DEAD condition from a character.

Might&Magic 6

Id: 53 (Spirit 9)
Cost: 20 SP
Req Skill: Spirit (Normal)
Description: Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the character could have been dead before the 'point of no return' is reached. After that, the only way to raise the character short of Divine Intervention is to visit a temple. Casting this spell will leave your character in the weak condition.

Might&Magic 7

Id: 53 (Spirit 9)
Cost: 20 SP
Req Skill: Spirit (Master)
Description: Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the character could have been dead before the 'point of no return' is reached. After that, the only way to raise the character short of Divine Intervention is to visit a temple. Casting this spell will leave your character in the weak condition.

Might&Magic 8

Id: 53 (Spirit 9)
Cost: 20 SP
Req Skill: Spirit (Master)
Description: Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer a character can have been dead before the 'point of no return' is reached. After that, the only way to raise the character short of Divine Intervention is to visit a temple. Casting this spell will leave your character in the weak condition.