Nature's Gate

Might&Magic 1

Might&Magic 2

Id: C-2-3
Cost: 2 SP
Type: Non-combat, Outside
Target: Entire party
Level: 2 (Cleric)
Description: Using the forces of nature, opens a portal between two locations in the land of CRON. These locations vary with time (days/years).

Might&Magic 3

Cost: 10 Spell Points
Target: Party
Level: 9 (Druid)
Description: Calls forth a portal to the Towns and Castles of Terra. Opens a different portal each day of the week. Cannot use in combat.

Might&Magic 4-5

Might&Magic 6

Might&Magic 7

Might&Magic 8