Moon Ray

Might&Magic 1

Id: C-6-1
Cost: 6 SP + 4 Gems
Type: Combat, Outdoors
Target: All characters and monsters
Level: 6 (Cleric)
Description: Bathes all combatants in a beneficent ray that bestows 3-30 Hit Points on each character and removes 3-30 Hit Points from each monster.

Might&Magic 2

Id: C-7-3
Cost: 7 SP + 7 Gems
Type: Combat, outdoors
Target: 10 monsters
Description: Bathes all combatants in a beneficent ray that bestows 10-100 Hit Points on each character and removes 10-100 Hit Points from each monster.

Might&Magic 3

Cost: 60 Spell Points + 10 Gems
Target: Cone
Level: 14 (Cleric)
Description: Bathes all combatants in a beneficent ray that inflicts 30 points of Energy damage to all monsters in front of the party and restores 1-30 Hit Points to each character.

Might&Magic 4-5

Cost: 60 Spell Points and 10 Gems
Target: All Visible Monsters and Party
Description: Inflicts 30 points of Energy damage to each monster in sight and cures each party member of 30 points of damage.

Might&Magic 6

Id: 96 (Dark 8)
Cost: 90 SP
Req Skill: Dark (Normal)
Description: A powerful spell of Darkness, Moon Ray heals your characters and damages all monsters in sight. It doesn't do a lot of damage or cure conditions, but it is the only spell that harms all monsters in sight and works outside. Moon Ray is restricted to working outdoors and at night. All monsters take 1-4 points of damage per point of skill in Dark Magic, and all characters heal 1-4 points of damage per point of skill.

Might&Magic 7

Might&Magic 8