Mass Distortion

Might&Magic 1

Might&Magic 2

Id: C-8-3
Cost: 8 SP + 8 Gems
Type: Combat
Target: 2 monsters
Level: 8 (Cleric)
Description: Increases the weight of monsters causing them to fall and subsequently lose half their hit points.

Might&Magic 3

Cost: 75 Spell Points + 10 Gems
Target: Group
Level: 14 (Cleric)
Description: Increases the weight of a group of monsters, making them so heavy they fall and lose half their Hit Points.

Might&Magic 4-5

Cost: 75 Spell Points and 10 Gems
Target: Group
Description: Increases the weight of your opponents, effectively removing half of their hit points.

Might&Magic 6

Id: 44 (Earth 11)
Cost: 30 SP
Req Skill: Earth (Normal)
Description: Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster's hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall.

Might&Magic 7

Id: 44 (Earth 11)
Cost: 30 SP
Req Skill: Earth (Grandmaster)
Description: Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster's hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall.

Might&Magic 8

Id: 44 (Earth 11)
Cost: 30 SP
Req Skill: Earth (Grandmaster)
Description: Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster's hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they fall.