Lloyd's Beacon

Might&Magic 1

Might&Magic 2

Id: S-2-6
Cost: 2 SP + 1 Gem
Type: Non-combat, Dungeon
Target: Entire party
Level: 2 (Sorcerer)
Description: Leaves a beacon at your current location so that you may instantaneously return to that location the next time you cast this spell.

Might&Magic 3

Cost: 6 Spell Points + 2 Gems
Target: Party
Level: 7 (Sorcerer)
Description: A very useful spell for returning from long distances. Cast it once to lay the beacon, then again from anywhere to return. Cannot use in combat.

Might&Magic 4-5

Cost: 6 Spell Points + 2 Gems
Target: Party
Description: This spell allows you to magically return to a place you have already been. Cast the spell once to set the beacon, and again when you wish to return. Each party member may have their own beacon.

Might&Magic 6

Id: 33 (Water 11)
Cost: 30 SP
Req Skill: Water (Normal)
Description: Lloyd's Beacon lets you place a marker at a location you want to teleport back to in the future. Just how far in the future depends on your skill and ranking in Water Magic. Cast this spell whenever you wish to either place a marker or return to one.

Might&Magic 7

Id: 33 (Water 11)
Cost: 30 SP
Req Skill: Water (Grandmaster)
Description: Lloyd's Beacon lets you place a marker at a location you want to teleport back to in the future. Just how far in the future depends on your skill in Water Magic. Cast this spell whenever you wish to either place a marker or return to one. These beacons will decay after 1 week per point of skill in Water magic after they are cast.

Might&Magic 8

Id: 33 (Water 11)
Cost: 30 SP
Req Skill: Water (Grandmaster)
Description: Lloyd's Beacon lets you place a marker at a location you want to teleport back to in the future. Just how far in the future depends on your skill in Water Magic. Cast this spell whenever you wish to either place a marker or return to one. Each beacon will decay after 1 week per point of skill in Water magic after it is placed.