Jump

Might&Magic 1

Id: S-2-4
Cost: 2 SP
Type: Non-combat
Target: Entire party
Level: 2 (Sorcerer)
Description: Gives all characters super strength, enabling them to jump 2 squares forward, providing there are no magical obstructions (force fields, etc.) in the way.

Might&Magic 2

Id: S-2-4
Cost: 2 SP
Type: Non-combat
Target: Entire party
Level: 2 (Sorcerer)
Description: Moves the party 2 squares forward, providing there are no magical obstructions (force fields, etc.) in the way.

Might&Magic 3

Cost: 4 Spell Points
Target: Party
Level: 4 (Sorcerer)
Description: The hand of the genie Vaultus will sweep the party up and over the square directly ahead, provided there are no walls of matter or magic. Cannot use in combat.

Might&Magic 4-5

Cost: 4 Spell Points
Target: Party
Description: Puts enough strength into the legs of the party to jump over one square, provided there are no walls of matter or magic. This spell cannot be used in combat.

Might&Magic 6

Id: 19 (Air 8)
Cost: 15 SP
Req Skill: Air (Normal)
Description: Jump launches your party up in the air, landing you 60 feet from where you started. Your party takes no falling damage from the jump.

Might&Magic 7

Id: 16 (Air 5)
Cost: 5 SP
Req Skill: Air (Expert)
Description: Jump launches your party up in the air, landing you 60 feet from where you started. Your party takes no falling damage from the jump.

Might&Magic 8

Id: 16 (Air 5)
Cost: 5 SP
Req Skill: Air (Expert)
Description: Jump launches your party 60 feet into the air, allowing you to reach high ledges and jump large crevasses. Your party takes no falling damage from the jump.