Divine Intervention

Might&Magic 1

Id: C-7-1
Cost: 7 SP + 10 Gems
Type: Combat
Target: Entire party
Level: 7 (Cleric)
Description: Intercedes with supernatural forces to restore all characters' Hit Points and remove all undesirable conditions, except eradicated.

Might&Magic 2

Id: C-9-1
Cost: 10 SP + 30 Gems
Type: Combat
Target: Entire party
Level: 9 (Cleric)
Description: Intercedes with supernatural forces to restore all characters' Hit Points and remove all undesirable conditions, except eradicated.
(note:Spell-caster ages 5 years every time this spell is cast.)

Might&Magic 3

Cost: 200 Spell Points + 20 Gems
Target: Party
Level: 17 (Cleric)
Description: Calls upon the supernatural powers of Esoterica to completely restore the party to full Hit Points. Ages spell caster 5 years.

Might&Magic 4-5

Cost: 200 Spell Points and 20 Gems
Target: Party
Description: Heals the entire party of all damage short of ERADICATION.

Might&Magic 6

Id: 88 (Light 11)
Cost: 70 SP
Req Skill: Light (Normal)
Description: Once per day during the rising or setting of the sun, you may call upon the heavens to heal your characters of all damage, restore your spell points, and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each Divine Intervention. Recovery from this spell is shortend with skill in Light Magic.

Might&Magic 7

Id: 88 (Light 11)
Cost: 55 SP
Req Skill: Light (Grandmaster)
Description: Three times per day you may call upon the heavens to heal your characters of all damage, restore your spell points, and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each Divine Intervention. Recovery from this spell is shortend with skill in Light Magic.

Might&Magic 8

Id: 88 (Light 11)
Cost: 55 SP
Req Skill: Light (Grandmaster)
Description: Three times per day you may call upon the heavens to heal your characters of all damage, restore your spell points and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each Divine Intervention. Recovery from this spell is shortened with skill in Light Magic.